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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationmeme2023-02-27 01:04 am
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TEST DRIVE MEME #2

TEST DRIVE MEME #2

Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.

New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).

You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.

info | world


 

BE OUR GUEST

You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.

How you choose to spend your time here is largely up to you...



IT'S A WINDMILL, NOT A GIANT

     

As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.

Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.

You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.






WHERE ONLY THE BRAVE MAY GO

     

If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.

The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.

If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.

The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.

There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.

If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...



 

NO SOMETHING FOR NOTHING

MAXWELL'S SILVER ROCK-HAMMER

     

The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.

A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.

For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.

Congratulations on your new piece of decor!






FORGING BONDS IN THE FIRES OF PASSION

     

If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.

They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.

Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.

Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.



 

FEEDING THE MASSES

YOU'RE A REEL CATCH

     

Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.

All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).

The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.

OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.






I'M A [X], NOT A FISHER

     

If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.

Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.

If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.

At least not openly.

Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.



alethiological: (Polissena of San Macario (d. 1571))

[personal profile] alethiological 2023-04-06 02:12 pm (UTC)(link)
[ There's a short moment, when the other man raises his hand but before he speaks, where the air Stops. Suddenly, whatever he's gesturing at isn't a person, but some Thing that has gone supernaturally still, cat-slit pupils locked on that light. Healing, he says. Genuinely. There is no Falsehood in the statement.

Yellow eyes close, a quiet noise of consideration, and they open back to that glazed-over gold from before. Mentally readjust the narration back into the proper shape. No dangers, no threats. The only attempt at an apology is some failed quirk of a smile before the attempt is given up on. Expressions are still a new concept here. ]
Nah. I'm fine.

[ But that's not convincing.

Gears turn. How to explain with the least words and effort expended? Running inquiry... Result. The posture shifts, tilting to the left enough so the two flour sacks can remain balanced against his head. Astralin is offered a leather-gloved hand for inspection. There is a perfect scallop-edged hole on the side. A Bite Mark, and enough discoloration to tell it clearly tore through whatever was underneath. Except the hand in question is still whole and intact. A very clear Line remains - too fresh to be a scar, but too healed to be an injury - but there's no Falsehood in the statement. ]


Clothes're wrecked. Most of it's healed, though. Rest is... Ever have old scars hurt when it rains?

[ Which is an incredibly blasé way to write off how Astralin is looking at something more Wood Chipper Refuse than Person, but. Well. Look, "normal" is just a state of mind, right? The narrative's fine with it, so should you. ]
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-04-08 03:30 am (UTC)(link)
[Odd... The man is missing a whole ass arm and he refused healing? He wants to say something, but words refuse to spill. It's not his business, whether or not the stranger wants healing. However, when Will comes closer to him, he stares down at the other man. The visible bite mark is a bit... Much. A monster? Who knows. He's not one to ask. Instead, he shows him solidarity, even if it is not much. The man knew scars, that was to be sure, and he simply rolls up the sleeve of his suit to show his own deep, tissue scars.

He almost wants to laugh at those words, and he nods. It seems as this stranger has been through quite a lot as well, but he understands now. Which is why he simply readjusts the flour on his shoulder, and takes a step back to eye Will over to Aldrip, which wasn't far off.

Looks like Astralin has shed any paranoia that he had about this man. Their shared. Well. Physical trauma being a shared point between them.]


It is not far from here.
alethiological: (Frederick Bywaters (d. 1923))

[personal profile] alethiological 2023-04-08 11:25 am (UTC)(link)
[ Astralin nods. Will sighs. Some unseen weight unknots itself. There's no follow-up, thus no compulsion to answer. In addition, Astralin himself seems a bit less tense. Excellent resolution overall.

Take that narration. He can sell himself as a human just fine, piss off.

A sleeve rolls back down; a hand goes back to supporting two sacks; four eyes glance over to the town. The name still doesn't come to mind. Eyes narrow as the search is ran one last time over dusted records. No results. It's far from the first time he's gotten tossed into some backwater Fragment without any information. But it is the first time since...

Since.

The Old Methods are non-starter. That means navigating questions and conversations the hard way. Ugh. Resume walking to keep the annoyance at bay. ]


...Never heard of an Aldrip before. Where's it?
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-04-09 04:50 am (UTC)(link)
[The bag of flour is heft upward again, and he starts his walk back to town. Though, he does stop when Will asks that question. Though, it's not a weird question; it's one that makes sense. This place wasn't on whatever planet they were on before, and he sighs softly. His eyes trailing back toward the town, eyes pointed in that general direction of town.]

You are in the world of Expiation. Adjacent to us is the town of Aldrip. It is where we are taking these flour sacks.

[Simple, and to the point. World hopping was... Definitely a thing in his world, but only the most powerful could control that sort of magic. Despite his bloodline being powerful, he could only break time, not travel. So the initial shock of this being a new world from his was quite the feeling. Although, he doesn't know anything about Will, and what his reaction will be. Which is why he gives Will a moment of silence to parse the situation.]

You have been given a parchment paper accusing you of a crime. Whether it be false or true, it does not matter. We all have it.
alethiological: (Genrikh Yagoda (d. 1938))

[personal profile] alethiological 2023-04-09 07:35 am (UTC)(link)
[ Sorry Lion. He's been making a valiant attempt to come off as a Normal Person, Definitely Not Sus Or Inhuman In Any Way. Maybe he was even doing good at it. So much for that. Astralin casually unveils that alternate realities and multiverse travel is a thing, and he knows only extremely powerful beings have access to it. Surely at least some level of consideration would be given to that.

In this case, the scoff is immediate. As is the sheer offended Disgust. ]
"Expiation?" Really. Some heretic's gotta terrible sense of humor.

[ Or it's the worst insult. In that moment after, the Silence in his mind suddenly seems far too loud. A reach for a higher plane - and nothing comes. Nothing answers. That's... fair. He quit, then he failed, then he died. Pathetic. A perfect combination worth only disposal. Of course they'd cut the phone line to a trash angel like that. He'd have done the same every time. And now he's in a too-small box, being asked to earn Forgiveness from some false deity.

Probably false. Hopefully. The other option is




The moment passes. Astralin's kindness earns a shrug, and nothing more. ]


Didn't see it. [ With an undercurrent of "don't need to". Worry about it when the bags are dropped off. 'Crimes' instead of 'sins' is a weird choice, though. And something about that short sentence feels... off. Replay audio recording: "...whether it be false or true..." Okay, attention on, that is a Problem. ] - Wait. There's falsely accused here? You're certain of this?
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-04-10 03:47 pm (UTC)(link)
[There's not much thought given to his own words. It's only natural that some people are falsely accused, and he isn't any different. It's why he continues with walking, with the flour still tucked neatly on his shoulder. Slowly nodding his head, as they continue their pilgrimage to Aldrip to drop off these bags of flour. Certainly more work to be done, which is. Very Astralin to do. Ignore all his problems and deal with them much later, as there was nothing to be done, anyway.]

I am one. I have been accused of second degree murder, but the blood on my hands have been nothing but self-defense. It seems as if... Someone views me as a murderer.

[Astralin isn't bothered by it, though. He can't be bothered by it, as there isn't much he can do at this point. So for now, he'll just continue to exist until his sentencing comes. Whenever that is.]

But. There is not much I can do but sit and wait. I am here now, with a parchment detailing my so called crime. It is not uncommon in my world for people to be falsely accused, so I am not surprised that the world is like it. I suppose it is just the way that it is.

[Not that he won't fight it when it comes, but again, for now, he can't do much.]