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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationmeme2023-02-27 01:04 am
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TEST DRIVE MEME #2

TEST DRIVE MEME #2

Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.

New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).

You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.

info | world


 

BE OUR GUEST

You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.

How you choose to spend your time here is largely up to you...



IT'S A WINDMILL, NOT A GIANT

     

As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.

Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.

You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.






WHERE ONLY THE BRAVE MAY GO

     

If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.

The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.

If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.

The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.

There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.

If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...



 

NO SOMETHING FOR NOTHING

MAXWELL'S SILVER ROCK-HAMMER

     

The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.

A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.

For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.

Congratulations on your new piece of decor!






FORGING BONDS IN THE FIRES OF PASSION

     

If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.

They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.

Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.

Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.



 

FEEDING THE MASSES

YOU'RE A REEL CATCH

     

Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.

All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).

The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.

OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.






I'M A [X], NOT A FISHER

     

If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.

Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.

If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.

At least not openly.

Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.



enduresurvive: (defer)

[personal profile] enduresurvive 2023-03-19 11:31 pm (UTC)(link)
Ellie doesn't register that Joel looks a little younger; five years or so makes a bigger difference in how a teenager looks anyway. The particulars of time don't matter or register in the moment.

She's not even sure how long it's been. Weeks, but it could have been yesterday.

"Get here? I think I'm dreaming," she answers, a flash of confusion on her face coming to the surface over everything else she feels for a moment. Something is off that she can't put her finger on exactly, something in his attitude unlike the last time they spoke.

The last time.

"You can't really be here," she says, but she's not really convinced of what is possible and what isn't these days. Still, again, people don't just come back to life. Fuck, she'd have given anything if they did, if she could have brought him back. Even with everything complicated and unsaid between them, he wasn't supposed to just die.
aintyourdad: (018)

[personal profile] aintyourdad 2023-03-20 01:39 am (UTC)(link)
Joel's brow furrows faintly, but he just kind of shrugs. "This whole situation seems pretty impossible, yeah. I've met people here who say they're from old-timey kingdoms and people who say they're from other planets, so it feels a lot like a dream most of the time."

And none of them know anything about infected, which might be the weirdest part of all.
enduresurvive: (dam breaks)

[personal profile] enduresurvive 2023-03-20 05:06 pm (UTC)(link)
She shakes her head almost too quickly. This is so weird, and it might be a dream, and usually dreams with Joel in them turn to shit pretty fast. But it hasn't done that. They're just here with a gulf between them that's a lot bigger in her mind than the few feet physically separating them.

"No, Joel, I mean…"

Does he not know, not remember? How do you tell someone that, then? She has no idea.

The other worlds thing barely registers; she's had exposure to that and seen real magic right in front of her. She can deal with that later — wait, other planets? That's new.

No, later.

"What…what happened to you? Before here, I mean. What do you remember?" Maybe that's the easiest place to start, though she can't stop her voice from shaking when she asks.
aintyourdad: (017)

[personal profile] aintyourdad 2023-03-21 12:13 am (UTC)(link)
Something's got her upset. Scared, maybe, or worried? He's not sure. But somehow, seeing him here has upset her, and Joel can't abide that. He never wants Ellie to be upset with him.

He reaches out, to grip her shoulder, a comforting gesture, just to show her that he's really here.

"Hey, it's okay. The last thing I remember, was gettin' settled in Jackson. I was going to go out with Tommy in the mornin', start learning the patrol routes. I'm sorry if I worried you."

Maybe that's it - why she's upset. Did she think he left her?
enduresurvive: (can't be)

[personal profile] enduresurvive 2023-03-21 02:58 pm (UTC)(link)
Joel reaches for her and she doesn't dodge away, though she seems stuck between running away or moving closer. This is so much more fucked up than she was ready for today, thanks!

She puts a hand to her mouth. A complicated mix of confusion/sorrow/anger (not at him, not this time) works its way across her face as she tries to find words.

"That was…five years ago, Joel," she says. Or thereabouts. Maybe closer to four, but who bothers with exact dates anyways.
aintyourdad: (110)

[personal profile] aintyourdad 2023-03-21 10:55 pm (UTC)(link)
Five years. Well. Joel tries to smile, tries to ignore the dread in his stomach at how she's reacting.

"That explains how much you've grown up," he says, trying to keep things cheerful, but also - not asking any of the most obvious questions. He doesn't want to know. Not really.
enduresurvive: (left alone)

[personal profile] enduresurvive 2023-03-23 12:28 am (UTC)(link)
She does actually roll her eyes at that. He's probably right and she has grown up. What a dad Joel thing to say, she thinks, and the very thought twists her up inside.

She never got to really reconcile everything with Joel. Some of it she maybe never would have; she has no idea. But that opportunity was stolen from her.

She spent weeks in another place before this one, so she still doesn't know if anyone back home is okay, if Dina got out of Seattle, where Tommy even was. She tries not to dwell on it or she'll go insane. More insane?

She shoves away whatever she might think about Joel or need to tell him in the moment. There's too much, they're in some spooky ass cave, this is not the time.

Instead, without thinking about what she's doing, she steps closer to him and throws her arms around his waist, hands clenched behind him in the fabric of his clothes.

"What if I'm dreaming you?" she says, words half-muffled against him.
aintyourdad: (055)

[personal profile] aintyourdad 2023-03-23 01:11 am (UTC)(link)
Neither of them is especially demonstrative, so it speaks to just how emotional she is, that she actually hugs him. And Joel, of course, of course, hugs her back. He wouldn't ever do anything else. She's his baby girl, doesn't matter if it's been five years or fifty.

"If this is a dream, it's the weirdest goddamn dream I've ever had," he murmurs, huffing faintly.
enduresurvive: (defer)

[personal profile] enduresurvive 2023-03-23 04:32 am (UTC)(link)
There are a million things to say, some of which she can't, some of which he probably deserves to know. Not even the death thing, but…that she knows he lied to her, so later when she's pissed at him for seemingly no reason it will make sense. Selfishly, she doesn't want to tell him any of it now.

If it's a dream, it's a lot less shitty than she usually has these days.

"It is pretty fucking weird, isn't it?" she says, a tiny note of humour in her voice.

She doesn't let go right away, because if she lets go and wakes up, that will hurt. It's hard to believe this could be anything but a dream, so she'll just take it while she can.

"Christ, I don't even know what we do now," she says. At least her wounds from Seattle are pretty healed so he won't have to fuss about that.
aintyourdad: (019)

[personal profile] aintyourdad 2023-03-24 01:18 am (UTC)(link)
That's okay. Joel doesn't really want her to let go just yet, either. He's been worried about her, missing her, since he got brought here, so having her with him now is a huge relief - and maybe that's selfish, too, but he doesn't give a damn.

"Well," he huffs a little, glancing around them. "Guess we can go into this cave instead of standing around like idiots." His smile crinkles the corners of his eyes.