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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationmeme2023-02-27 01:04 am
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TEST DRIVE MEME #2

TEST DRIVE MEME #2

Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.

New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).

You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.

info | world


 

BE OUR GUEST

You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.

How you choose to spend your time here is largely up to you...



IT'S A WINDMILL, NOT A GIANT

     

As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.

Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.

You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.






WHERE ONLY THE BRAVE MAY GO

     

If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.

The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.

If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.

The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.

There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.

If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...



 

NO SOMETHING FOR NOTHING

MAXWELL'S SILVER ROCK-HAMMER

     

The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.

A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.

For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.

Congratulations on your new piece of decor!






FORGING BONDS IN THE FIRES OF PASSION

     

If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.

They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.

Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.

Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.



 

FEEDING THE MASSES

YOU'RE A REEL CATCH

     

Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.

All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).

The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.

OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.






I'M A [X], NOT A FISHER

     

If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.

Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.

If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.

At least not openly.

Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.



emyoji: (Default)

something for nothing

[personal profile] emyoji 2023-03-11 01:30 am (UTC)(link)
[It is a rather entertaining show, watching the jewelcrafter draw in reluctant volunteers with excited displays and persistence. The town seems full of people selling things, just as it seems to find new ways to celebrate the gods with everything they do. Seimei watches the crafter corner another outsider, one who seems uncomfortable and new to the customs of the locals. Finally, Seimei steps forward, intervening on the stranger's behalf.]

Ah, excuse me, can I borrow you for a moment? Sorry, I really need this one.

[He apologizes to the jewelcrafter as he moves in to pull Astralin away.]

Only a moment, if you don't mind?
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-03-13 01:21 am (UTC)(link)
[Oh thank god. He was starting to have trouble breathing with how many people were around him, and he's ever thankful that this stranger seemingly popped out of no where and saved him. He didn't even realize that he had been holding a breath, until he's pulled away from the jeweler, and the group of people who had been surrounding him before. The man far too nice to say no, even though he should really put his foot down.

Still, he manages to take a step forward away from the group of people. Nearly turning red in utter embarrassment, but also from the heat that was accumulating from being flustered from the crowd.]


... Thank you, stranger. I do not know what I would have done if I was stuck in that situation for much longer. I thank you for your help.

[He tends to thank people far too much.]
emyoji: (Default)

[personal profile] emyoji 2023-03-21 08:23 pm (UTC)(link)
Of course.

[Once they move away, Seimei laughs, looking back at the befuddled jewelcrafter who is still wondering what happened. Stealing the man's potential customer was personally satisfying, if only because he could do it.]

Where are you going? You'll probably keep running into these people until you reach your destination, by the way. They're very eager. Should I walk with you? I've never been a bodyguard!
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-03-24 05:12 am (UTC)(link)
[Oh god, he seems quite energetic as well, and Astralin isn't quite sure how to parse that. Still, the man was kind enough to get him the hell out of there, so he can't help but smile softly, once that flustered feeling goes away. Although, he pauses for a moment, quickly realizing that he had nowhere to go.]

Ah...

[He scratches his head, and pauses.]

I am... Unfamiliar with the area. I would prefer somewhere quiet, however. If there is a place that exists.
emyoji: (Default)

[personal profile] emyoji 2023-03-27 02:45 am (UTC)(link)
[The hesitation is definitely entertaining. This poor, quiet man seems overwhelmed by Seimei's questions already. No wonder the jewelcrafter was basically bullying him. But the request is sweet, and he can't argue with that. Seimei grins, leaning forward almost like a puppy, and gestures for Astralin to follow him.]

I can find such a place for you. Come with me. If you stay close, we can make it.

["Stay close" is probably a good warning since they have to walk through the crowds of other merchants and excited locals out to shop and celebrate. Seimei himself is unfazed by the excitement, but after a few steps he pauses and offers his hand.]

Don't be swept away. You might get lost.
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-03-28 04:23 am (UTC)(link)
[... You know, he has to wonder if this man is about to lead him into danger, or if he's just naturally a kind person. Astralin is a bit cagey and on edge, but he tries not to say anything when he mentions a place to go. His eyebrow raised slightly, but he does... Try and trust what he says. Completely silent, as he takes a step forward and follows right behind Abe no Seimei. Only inches away from the man before he stares down at the hand in front of him.

There's a shaky breath that leaves him, and he reaches out for his sleeve, rather than his hand. Astralin staying close for the time being, wondering exactly where he was going to take him.]


And... Where exactly are you taking me, Stranger?
emyoji: (Default)

[personal profile] emyoji 2023-03-28 04:41 am (UTC)(link)
Where you asked.

[He acts like he has no idea how dubious his actions are, leading Astralin through the groups of people with a hand holding his sleeve until they emerge on the other side of the various merchant streets, away from the shoppers and carts, facing the open land and a small pond that is indeed quiet. Maybe because it's modest and unexciting compared to the rest of the town, or maybe because it's closer to the shrine, but Seimei stops in front of it proudly, showing it off like it's a palace garden.]

It's quiet and relaxing. Unless you're not fond of birds and insects, then I guess it might be too busy for you.

[He's very pleased with himself anyway. If nothing else, it gives them a decent view of the fields in the distance.]

But it is quieter here than over there.
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-03-28 08:17 pm (UTC)(link)
[THE MAN A BIT SUS HERE, but he figures that he can just fight back if it really comes down to that. However, he feels in his heart that this man didn't have any malicious intentions, so with that, he does follow behind the stranger. Practically holding his breath as they pass through the busy area, but only momentarily as he's finally brought to where he certainly asked to be!

He doesn't realize that he's holding in his breath until he finally exhales in peace. Just taking in the lack of sounds, and stimulation as he straightens out from his rigid position. The hustle and bustle far behind him, as he stares over at the fields where there was only minimal people moving around.

This was honestly his kind of place.]


Thank you, sir. I greatly appreciate your aid in my time of need, and I apologize for acting suspicious of you. I see that you were truly just trying to help.

[He pauses, and slowly extends his hand out to actually shake his hand out.]

And your name, stranger?
emyoji: (Default)

[personal profile] emyoji 2023-03-28 09:39 pm (UTC)(link)
[He's absolutely questionable. As many people say, you can't trust a fox. But Seimei presents the quiet spot like a secret hideaway, happy to show off the little corner of Aldrip that was easily overlooked. Maybe there's still a small part of him that wants to fulfill wishes to the deserving. Or maybe he just likes to show off.]

You don't have to apologize. Being cautious is natural. We can only defend ourselves in a new place, and I am a stranger as you say.

[He takes Astralin's hand, smiling openly.]

Nice to meet you. You can call me Seimei.
scythedance: i paid for all of these why would you steal them (Default)

[personal profile] scythedance 2023-03-31 11:44 pm (UTC)(link)
[While it is a bit strange that this stranger is a bit too friendly, he doesn't say a word on that. Instead, he decides to be a bit nicer than usual. Astralin firmly shaking his head, before he pulls it away with ease. Hands slipping into his pockets now that he has a moment of reprieve. His eyes trailing over to the field adjacent to him, nodding his head.]

Astralin. Astralin Turnont.

[There's a moment that fills the room, and he brushes some of his hair back as the wind blows in their direction now. His eyes trailing back to Seimei once he takes in the setting around him. A bit overwhelmed at everything that's happened, but he tries not to let it bother him too much.]

This place is... Strange. Everyone is far too kind here, and I just admit, it is strange.
emyoji: (Default)

[personal profile] emyoji 2023-04-08 05:50 am (UTC)(link)
[He's a quiet person, Seimei notes, and gentle. Astralin seems both honest and polite, like some of the more reserved and compassionate nobles in court during his childhood.]

Does it make you uncomfortable? All these people.

[That question is honest and quieter, with Seimei holding back some of his energy.]

You seemed unhappy surrounded by merchants.