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Expiation Mods ([personal profile] expiationmods) wrote in [community profile] expiationmeme2023-02-27 01:04 am
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TEST DRIVE MEME #2

TEST DRIVE MEME #2

Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.

New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).

You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.

info | world


 

BE OUR GUEST

You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.

How you choose to spend your time here is largely up to you...



IT'S A WINDMILL, NOT A GIANT

     

As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.

Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.

You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.






WHERE ONLY THE BRAVE MAY GO

     

If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.

The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.

If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.

The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.

There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.

If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...



 

NO SOMETHING FOR NOTHING

MAXWELL'S SILVER ROCK-HAMMER

     

The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.

A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.

For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.

Congratulations on your new piece of decor!






FORGING BONDS IN THE FIRES OF PASSION

     

If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.

They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.

Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.

Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.



 

FEEDING THE MASSES

YOU'RE A REEL CATCH

     

Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.

All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).

The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.

OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.






I'M A [X], NOT A FISHER

     

If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.

Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.

If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.

At least not openly.

Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.



mercedis: (ᴇɪɢʜᴛʏɴɪɴᴇ)

[personal profile] mercedis 2023-03-02 03:18 am (UTC)(link)
And where is 'somewhere wrong'? You don't even know where you are, or where we're going.

[ It's said not with the biting tongue of someone trying to prove a point, but with a cool, calm tone of half-amusement; he's making assumptions, but he usually isn't too wrong about them, at least when it comes to his gut. He's been wandering the city plenty since his arrival, so he's seen quite a few people.

He thinks he would have remembered this tall guy. But maybe not. ]


Left. You're going to hit a bush.

[ Matter-of-factly, though he hasn't exactly told the guy with enough time for him to avoid it. Even if the stranger does correctly swerve left, he still might get grazed by it.

To his chagrin, Cloud's face remains relatively neutral, save for the slight bemusement in his blue-green gaze. ]


You're new to town, yeah? Or have you just been hiding for weeks?
prophylactic: (014)

[personal profile] prophylactic 2023-03-02 04:45 am (UTC)(link)
[Hey, don't point out these true and correct things, especially not while he's on the other side of a crate and has nowhere else to stare grumpily about it... Or: he makes a face, a frown and a brief eyeroll, but he doesn't deny his relative know-nothingness. Fair hit, he has simply been Lurking.]

Huh?

[Ah??— Shinjiro has a split-second is-that-your-left-or-mine moment before he takes a chance and swerves towards a left. The blind calculation gets him a handful of bush branches to the shin, but to his credit, he doesn't trip or fumble the crate. It's the face journey he goes on that's the real kicker, RIP to this bush.

So, the crate transport is going great.]


You wanna try that again, you— [knucklehead, or something... He grunts the rest of that sentence in vague disapproval, but figures he should just assume that wasn't a bad steering direction on purpose and move on. Teamwork is bad.....]

I woke up here this morning. ....You didn't?
mercedis: (ꜰᴏʀᴛʏꜱᴇᴠᴇɴ)

[personal profile] mercedis 2023-03-03 08:40 pm (UTC)(link)
[ He waits for the end of that—-you hangs there for a moment in the air between them as they continue to walk, and his brows lift, but it’s mostly amusement. He’s been called a great many insults, and he doesn’t think this stranger will hit anything that’s particularly triggering; after all, his anger tends only to hone in on any sort of call out to his previous SOLDIER status.

Surprisingly, the guy just lets it hang off with a soft grunt of something that he can’t quite catch. It makes him want to smile, slightly, though he tries to hold back the urge. ]


Not this morning. Been at least a week or two, maybe more, it’s been hard to keep track.

[ For now, at least the path is relatively clear, though he fixates his gaze over the stranger’s shoulder under the guise of looking out for them. ]

What’s your name? Where are you from?

[ Rather direct questions for someone who hasn’t offered any of that information in return. ]
prophylactic: (2 - CZwjAjY)

[personal profile] prophylactic 2023-03-04 06:21 am (UTC)(link)
[Well, it's good to get out of that with dignity intact, probably. Shinjiro would rather not start fights if he can help it— truly nothing sounds more like a hassle right now than an earnest brawl, to say nothing of the wildly ugly chest bruising under his many layers that he is staunchly ignoring every twinge from lest he have to actually think about how he got here! See, fighting would be a real pain.

Weird, though; not the first time he's heard it's hard to keep track of time. Should he be concerned about that, or...]


I have to introduce myself now? [While he holds this crate? This is when he gets locked into smalltalk? Devious.] I'm Shinjiro Aragaki from Japan.

[Honestly, for smalltalk, the directness is kind of a plus. Check off that little box, next:]

You got a name?
mercedis: (ꜱᴇᴠᴇɴ)

[personal profile] mercedis 2023-03-08 05:43 am (UTC)(link)
Yeah, I do.

[ As far as small talk goes, he's terrible at it: and even worse at volunteering information. Besides, he's just answering the question, isn't he? Faintly, a smile plays at the corner of his mouth, though he tries his best to push it aside.

There's a brief jerk of his head, tilting it, as he looks over Shinjiro's shoulder; abruptly, he turns them slightly, pulling him along like a kite on a string, jerking him forward. Another few workers go past them, trekking along the path that they'd been on--he figures it's easier to actually guide Shinjiro than to risk saying something too late, and he settles them back on their path again. ]


What's Japan like?

[ It's an idle question, but clearly he's fishing for information--and hey, as far as small talk goes, he's still keeping it relatively direct. ]

Or I guess it's more important to know what you did there. It's hard to tell with the way you're dressed.
prophylactic: (008)

[personal profile] prophylactic 2023-03-12 03:39 am (UTC)(link)
[Oh, so he's going to be like that, is he. Shinjiro gives him a brief look, or at least makes a brief face directed somewhere over the top of this crate, ahem - he answered the name question, it's only fair...

Fine, though, no-name guy. Frankly, neither of these things seem to Shinjiro to matter, anymore— what Japan is like and what he did there, hah, aren't going to give this guy too much insight into anything at all, he thinks. But sure, if he's going to ask.]


I used to be a student.

[...The end? There's no real way to explain SEES without far more talking than he wants to do, and besides: it doesn't matter unless the Dark Hour somehow exists here, too, and why would it. So.

After a pause:]
....Looked after some people. Kids. A dog.
mercedis: (ꜰɪꜰᴛʏᴇɪɢʜᴛ)

[personal profile] mercedis 2023-03-19 07:42 am (UTC)(link)
Doesn't really sound like the kind of thing you do in a school.

[ Looking after kids? A dog? Maybe a class pet or something, but it doesn't exactly sound plausible. Besides, the guy looks a little old to be studying in school, but then again, he doesn't know anything about this Japan place. It might be normal there.

It feels like they're not going to get anywhere sharing information--mostly because neither of them are fully willing to give it, and that makes him scoff a little, shaking his head. He should have figured, given the way that he sees a little bit of himself in this person; is he really this difficult?

With a breath, his shoulders lifting and falling, he says: ]
Cloud.

[ --Is he pointing something out? Clearing his throat, he tries again. ] My name, I mean.

At least your skill of looking after things will probably be helpful here. There's a lot of people to keep track of.