TEST DRIVE MEME #2
Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.
New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).
You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.
BE OUR GUEST
You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.
How you choose to spend your time here is largely up to you...
IT'S A WINDMILL, NOT A GIANT

As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.
Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.
You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.
WHERE ONLY THE BRAVE MAY GO

If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.
The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.
If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.
The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.
There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.
If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...
NO SOMETHING FOR NOTHING
MAXWELL'S SILVER ROCK-HAMMER

The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.
A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.
For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.
Congratulations on your new piece of decor!
FORGING BONDS IN THE FIRES OF PASSION

If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.
They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.
Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.
Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.
FEEDING THE MASSES
YOU'RE A REEL CATCH

Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.
All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).
The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.
OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.
I'M A [X], NOT A FISHER

If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.
Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.
If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.
At least not openly.
Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.

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Uh, no, you haven't been gone a month, because you were standing right next to me last night.
[ It doesn't make sense either way you split it. Either Stede is missing memories of a day on The Revenge, or Ed is missing memories of a month between then and now. Maybe both. Ed's voice is hushed and half to himself. ]
The fuck is going on with this place?
[ Oh, and speaking of the fucking weirdness going on— He turns his head, brushing back his hair a bit to show off the gold-looking earring that apparently is some kind of magic device. ]
Hey, did some freaky character gift you one of these?
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And I talked with Lucius and got dressed and then... woke up here. [which..is rather strange to think about. He has no idea what's going on with this place, other than the parchment that he doesn't want to address.
At least the earring is something he knows about]
Oh...yes! [he presents his which is actually a ring] Basically, gosh I don't even know how to explain it. Here. I'll show you...
[and he taps the ring.]
I want to talk to Ed... [and a little image of Ed appears like a picture above the ring while an image of himself appears like a picture by Ed's earring]
We can talk this way even if we're not nearby. [though there's a slight delay so it's a little bit strange to the ear]
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Or watch, really, as Stede talks about it and Ed goes wide-eyed to see what he's been told really happen. ]
That's fucking incredible.
[ Wild. Completely mental. But also so potentially useful? Think of all the shenanigans. Ed's so excited his eyes are practically glowing as he looks from the little picture of himself back up to Stede. ]
And they work anywhere?
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Maybe we can find a way to really make a name for ourselves. [as a unit, he means, a pair. Not just Blackbeard.]
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[ Ed can only agree to it all with a huffing laugh, and raises the newest glass of rum to clink with Stede's. This place is upside-down and backwards in all directions— except this one: here, him, with Stede. Ed couldn't care less about making a name for himself. He already has, hasn't he? Not all it's cracked up to be. But if that's what Stede wants, Ed's happy to keep showing him the ropes for as long as Stede feels like.
After a sip, he hums thoughtfully. ]
Though we'll need to be cautious. There's bound to be more than just these little magical knickknacks lurking about. Who knows what else they have in store for us in this place.
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I say why bother? After all, caution is just what they'd expect. Oh, they wouldn't do that! They'd say. But we would and we'd have the element of surprise!
I mean...right? [since Ed is the more experienced of the two of them]
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But that doesn't mean Ed's just going to nod and agree, because where's the fun in that? He hums, playing at thoughtful, before returning. ]
Mm, could be. But they might be expecting us to be expecting them to expect us to be cautious. What then?
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[at least he thinks he's following that]
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Ohhh, yeaaah. Like that idea, mate. Play at reformation, or rehabilitation, or whatever. Engage in expiation for our crimes. Really soften 'em all up before we strike.
[ He makes a stabbing motion in emphasis before, still smiling, he takes a sip of his rum then sighs after.
As Ed's mind trails back towards their earlier conversation, though, Ed sobers a bit. There's a hundred things left still to say to Stede, and not all he'd like to say in public this, so after a moment, he prompts gently. ]
Hey, Stede... Those rooms you were talking about. Mind if I crash with you tonight? Hadn't figured out where I'd be sleeping just yet.
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[consisting of only a few yearling boys all younger than him until they grew up and then it was just him but school days were long behind. He bumps Ed's knee back]
Ah, you're welcome to, but it's... a bit of a disaster right now...and only one bed, unfortunately. Still, the more the merrier I always say! And what kind of co-captains would we be if we didn't also co-habitate!
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He still feels that kind of giddy-warm when Stede agrees to share the room, despite its limitations, including one bed. Now, obviously, the gentlemanly thing to do is offer to take the floor, probably what Ed'll do later, but in the moment, his brain can't help going off in its own direction of very sordid what ifs.
Ed clears his throat as he dismisses the idea before smiling, genuine and sincere. ]
Always know I can count on you, mate.
[ He claps Stede on the shoulder, finishes his drink in one long gulp and pushes aside the glass, then sweeps up the next, full one as he stands. He's about to down that whole thing as well before a thought strikes him, and he offers it out for Stede, instead. ]
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Well wait until you see the room... [which is... well not great to put it mildly.]
Shall we? [he's not had enough to drink for this, but then suspects there's not enough booze in the world. Still, he knocks back the proffered drink while he waits for Ed to settle up and then as they go, keeps bumping into him almost on accident]
God, though, makes me miss the ship. My ship. Our ship. [is that too far to say? Probably. He'll just pretend he didn't say it. When he reaches the door he fumbles a few times for his keys before swinging it open]
Tadaa...
[said a bit sarcastically because it's...an absolute mess. Completely overrun with dishes and stains and ratty clothes and other such rubbish] I um.. haven't managed to find a maid or anything...
no subject
Although Ed's startled out of those warm thoughts by the room that's... Well, fuck him, it's an actual mess. Not even by a gentlemen's standards, but like by human standards. Ed just kind of stares at the sorry state of it, a mix of surprised disappointment that's gone quick enough that he hopes Stede doesn't see before he snaps back to attention, clapping Stede on the back and dragging him in with as Ed enters before letting Stede go and stepping around tossed clothing and dishes. ]
Nah, no need for all that. I'll lend you a hand cleaning her up in the morning. Happy enough just to have some place to kick back and have a rest.
[ To that point— there's the bed, obviously, though presumptuous, so Ed looks around for a couch, or... an extra blanket on a chair or whatever to throw himself into— ]
no subject
I'm just... not...used to this sort of thing and it got a bit out of hand. But I insist on taking care of it myself. [somehow] I'll just ...throw everything out and start again. [that's it]
You won't have to lift a finger.
[but there is something chair shaped under a mass of blankets that might have been a part of a sorry for self nest at some point]
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There's definitely something chair-shaped under that suspiciously cocoon-shaped pile of blankets, so Ed heads in that direction and helps himself to lifting up one throw and then the next, examining them critically. ]
Mm... Seems a bit of a waste to chuck it all. You've got some nice stuff in here. Pretty fine collection for a day. All I managed was a meal and a rock, and the drinks we shared.
[ That's not all he managed, but you know. A man needs his secrets. ]
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Lot of people don't know the worth of what they've got.
[ His thumbs run over the blanket in his hands. Simple. Wool, maybe, or something like it. Nothing soft and expensive, but warm, and the pattern to it is nice. He throws it over the back of the chair and is examining the next, a thinner but smoother fabric he can't identify, when his mind's taken over entirely by whatever the fuck Stede just said. He looks up, owlish. ]
The what?
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Yes. It's pretty nifty. Come on. [and he leads Ed to the kitchen which is just as much of a mess along with several disastrous attempts at cooking]
This is a re-fridge-ator. I call it the cold box. [he opens it.] See? Cold! And that little light in there? I swear it goes out, but I've never seen it do so.
[he pulls out an egg.] Observe. It is cold. [he will let Ed observe and even touch, before putting it in the hot box, closing the door and pressing 2, then start]
Now...er...over here. [he leads Ed behind the counter, watching the whirring and the light of the egg slowly spinning inside the hot box and then there's an almighty pop which makes him jolt and then laugh as the light goes off inside the hot box and smoke seeps through the doors]
Last time it flew open! Scalding egg is not great against skin.
no subject
And instead, he gets a cold box, which Ed is immediately enthralled by. He peers in as Stede opens the door. There must be ice in there to keep it cold, but it's not clearly visible. In the walls? And why the fuck you would you put a light on it? Doesn't it melt??
But before he can even get to that, Stede's putting an egg in another much smaller box, the hot one, presumably. It makes a strange, almost bell-like sound and then... well, it fucking explodes. It's a wonder the door didn't fly off. Must not be much gunpowder, though how that might've changed between the last time and this one, Ed has no idea. He didn't see Stede load it, only tap the front and it began to whir.
He looks at Stede, wide-eyed, incredulous, probably not drunk enough for this shit. ]
Is that what's supposed to happen?
no subject
Your guess is as good as mine. It gets food hot anyway if not particularly appetizing. I'm half considering it for drying small laundry.
[then he grabs a shockingly clean spoon and waves it]
Care for some egg?
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I don't know, mate. Don't need you losing any fingers to that powder box on my account.
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You really think that'll happen?
Gosh, that never occurred to me...
[now he's wondering if he should mess with it all]
Well...er...maybe we'll just leave it...for now.
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Save blowing up the rest of the eggies for the morning. Now, what's next on the tour?
[ So far, he hasn't seen any couches, unless one was buried under a pile of mess. So like, sleeping arrangements: still up in the air. ]
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I've saved the best for last. [he guides Ed to the other room, hand absently hovering just above the small of Ed's back as he ushers him to enter the small room first, before following him up]
Behold the en suite. [he spreads out his hand.] Watch this! [and he turns the knob above the sink so water gushes out.] Hot and cold! Fresh too! You could drink from it!
Same for this. [the knobs above the bathtub so water gushes out there too] Haven't quite figured out the top bit, but I'm sure it does something.
But oh! the pièce de résistance!. [and to the commode.] You can do anything you want here! That water's not for drinking but for...washing whatever away. And it can take quite a beating.
no subject
And sure enough, water at Stede's command. Could just be a tub of it behind the wall stored, Ed thinks, but then Stede says it's hot and cold? And no fire or ice in sight, just like the boxes. ]
Fascinating...
[ Ed barely has time to take that in before Stede's showing off the bathtub. A hot bath on command, without having to pour buckets of hot water in? ]
Oh, that's it, yep. You'll never get rid of me now.
[ And then the... what the fuck is that weird looking thing? He listens, baffled, and takes a moment to translate Stede's explanation, along with the idea of the bath and the en suite. Ed looks way more fucking skeptical of that contraption than the tub. ]
You shit in that? Fuck off.
[ Why would you put water in the shitter?? That's just asking for a messy pot and a wet ass. No wonder they put it so close to the bath. ]
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