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TEST DRIVE MEME #2
Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Characters already in the game, however, are free to use TDM prompts in their own catch-alls and logs. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.
New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs (with the stated limitations).
You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.
BE OUR GUEST
You may possess any number of questioning thoughts as you traverse the blindingly white room and are dropped into a darkness beneath your feet, but perhaps those same thoughts will be replaced with an awe and curiosity as you come to. Expiation has you now and you have joined the ranks of the Chosen, a seemingly select number of individuals who have arrived with parchment either in-hand or near them, detailing physical and mental statistics in addition to a particular crime to which you have been accused.
How you choose to spend your time here is largely up to you...
IT'S A WINDMILL, NOT A GIANT


As you begin to acquaint yourself with the lay of the land about you, you'll find that not too far from where you've woken there's a rather grandiose tower windmill. Its blades rotate at a casual pace as it faces the ocean and its accompanying shoreline. It appears to be in relatively pristine condition, implying that it is cared for well and often, likely by the locals of the town of Aldrip, which can be easily spied from the elevated level of land upon which the windmill sits.
Outside of the main structure is a collection of wooden crates in various display. Some of these are closed. Some are open. If you observe for long enough, you'll eventually find that a few relatively muscular sorts arrive on the scene to retrieve some of these crates and take them back the distance toward the town that lingers at the base of the mountains. If you choose to inspect the crates, you'll find some of them filled with heavy canvas sacks that contain flour. If you choose to ask the town locals retrieving them about this, they will explain that the windmill companion you have woken near is just one of the many implements that the locals use to provide sustenance to dining tables, festivities, and more.
You have the option to help the locals carry crates back, potentially to curry some favour with them, or simply take some sacks of flour yourself. Crates require more than one person to carry due to the weight, but two able-bodied adults should be able to handle the job quite well. A sack of flour can generally be carried by one, but perhaps you'll find yourself needing some assistance anyway. Maybe ask one of the others who've woken up near you. It certainly seems you're not alone in this new endeavour.
WHERE ONLY THE BRAVE MAY GO


If windmills and manual labour aren't your thing, you may find yourself drawn to the seemingly mysterious cave at the foot of the mountains, not far from the windmill in question.
The locals refer to this cave as Lorentia. Jagged rocks poke out around the entrance and have been sculpted and shaped to resemble what appears to be the massive sharp-toothed mouth of a dragon. It is possible you may be momentarily stopped by one of said locals who will explain that the Lorentia Cave is a passage system that leads through the interior of the mountains, though due to some collapse of the inside, the passageway does not go in far and is currently blocked off for the safety of local citizenry. In other words, proceed with caution.
If you're still feeling brave and care to take a peek inside, by all means. No one's going to stop you.
The interior of Lorentia Cave consists of both narrow passageways and some larger, more cavernous like rooms. There are assorted mining implements scattered along the ground, propped up against the walls, and carts that are filled with various ores, rocks, crystals, and more. The locals of Aldrip use Lorentia Cave for largely mining purposes and many of the things that are retrieved can be used for the smithing forges, the crafting of weaponry, or fashioning into jewellery and other accessories that are sold locally and taken to other towns on the continent.
There are some crudely designed signs that note to take care and depict simple skull drawings, indicating that certain paths may be a little more dangerous to traverse than others. If you are especially lucky (or unlucky, as the case may be), you may even spot some skeletal remains from some less-than-fortunate souls who got caught in a dead-end path and simply never made it out again.
If you listen closely, sometimes you hear the flutter of wings and a distant roar. Maybe it's best not to linger...
NO SOMETHING FOR NOTHING
MAXWELL'S SILVER ROCK-HAMMER


The townsfolk are welcoming to newly-arrived, something that has largely been met with a fair amount of scepticism and wariness from prior arrivals. That said, they continue to be hospitable, eager to share stories and songs about their land, their people, and their traditions.
A jewelcrafter is displaying their work today, putting their various wares out for locals and members of the Chosen to admire, or perhaps to purchase. Part of their demonstration is opening geodes with rock-hammers and showing off the impressive inside of colour and masterful natural works of art gifted to them by the land's bounty. They may choose to speak a little on how they revere the land, the resources they've been given, and how all of this has been bestowed upon them by the very gracious Those Who Were There, a mysterious and seemingly celestial higher power.
For those who are interested, they have the opportunity to offer some assistance to the jewelcrafter by opening some geodes as well. There's plenty of rock-hammers to go around and the most recent retrieval from Lorentia Cave's mining appears to have been very successful. The jewelcrafter is so moved by the offer of help that he's more than happy to let those who aid him keep one opened geode for themselves at no cost.
Congratulations on your new piece of decor!
FORGING BONDS IN THE FIRES OF PASSION


If you were a brave soul who made visit to the Lorentia Cave and came back with some weapon or armour crafting materials (including skeletal remains), you'll find that the smithies of Aldrip are eager to do business and many of them enjoy their craft for the sake of being passionate about what they do.
They'll waste no time in starting the forge and should you have a specific piece in mind you are requesting, as long as they have the materials on hand, they'll even be willing to show you the general process from start to finish on a rough draft of the piece in question. If you're feeling especially keen to help, they may offer to let you work directly on your project, though they will express apprehension and a wary eye for those who fail to have prior experience with such gruelling tasks.
Once your piece is finished, you can either wear it immediately, learn the best way to maintain and keep your equipment, or put it out on public display to show the rest of Aldrip and its residents, new and old alike. If you choose to let the smithies keep your piece, they'll pay you the cost of the materials you've brought them, plus a small percentage markup depending on how much personal effort you put into the craftsmanship personally.
Better yet, you may have just come out of the situation with a permanent bond. The smithies have an appreciation for those who share similar interests and may be willing to provide future discounts to those who purchase their wares.
FEEDING THE MASSES
YOU'RE A REEL CATCH


Aldrip locals always have a need for food and with many Chosen having recently arrived, that need has increased exponentially, for now they have a larger number of mouths to keep fed and stomachs to keep happy. To help inspire this retrieval of food, Aldrip is hosting a fishing competition and anyone who's interested in participating may do so, provided that they follow the guidelines set in place.
All participants must use local fishing equipment and this will be provided by the various merchants in town free of charge, save for those who wish to keep their fishing tackle. All fish caught within the local rivers, ponds, and the nearby ocean are acceptable for submission. Citizens (local or Chosen) are forbidden from using magic or technology as a means to catch their quarry. Anyone found breaking these rules will be disqualified and will be fish'd (that is, they will have raw flopping fish thrown at them).
The winner of the competition is chosen by having caught the largest fish (determined by size and weight) and will be announced at the end of the competition. The applicable winner may keep their fishing tackle free of charge and have their winning fish cooked in the style of their choice by the locals, which can then be shared amongst the people if they so choose (a fantastic way to make friends). The winner will also have a mediocre fish sculpture awarded to them with their name chiselled into the details in honour of their glorious victory.
OOC Notes:
Both TDM participants and characters already in the game may participate in the fishing competition. Please use the designated comment if you wish to partake. On the 13th of March (after applications have closed for the cycle), the winner will be announced and drawn by RNG. We will announce who the winner is on this TDM post (in these notes), the moderator plurk, and the OOC community.
I'M A [X], NOT A FISHER


If you're not a fishing kind of individual yourself, there's still plenty for you to get involved with.
Aldrip has need of people who are capable of preparing meals, especially seafood. It is probable that many participants of the fishing competition will end up fishing up things that are not fish or eligible for submission, but still edible. These include crabs, lobsters, jellyfish, octopuses, clams, and other related sea life. If you have experience with cooking or simply want to help out, the Aldrip locals will welcome you with open arms and may even pay you for your assistance.
If cooking isn't your forte, you'll find that some of the Aldrip citizens enjoy a betting pool from time to time. If you have some coins or something else you don't mind putting up for gamble, you might just come out with the whole pot if you put your currency on the winning fisher. Anyone found to be attempting to rig the betting pool and competition, however, will be returned their bet. We don't take kindly to cheaters here.
At least not openly.
Fishing can be a sometimes dangerous pastime. You may find a fisher who has gotten themselves accidentally hooked on their line or perhaps when they were freeing a fish, the hook got lodged into their thumb. Aldrip welcomes those who have healing abilities to help assist those more unfortunate situations, so fishers can go back to casting out their lines to make the most of the competition. That said, there's nothing in it for potential healers, just the notion that you've done a good deed.
iii
Enough to spot this guy for his bread, but mostly so he'll quit bugging the baker. So here's Shinjiro, honestly quite rudely holding up a pair of Aldrip's oddly-shaped coins in the stranger's face, with an audible sigh like he cannot believe this is a real thing he has to say--]
Didn't you hear them the first time? Here.
[Give us this day our daily freebie, take the coins, guy.]
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[ If there's one thing Claude's not used to, it's being broke. Stressing over the coffers of the state is one thing, but his own pockets have always been generously filled enough to buy whatever he wants, whenever he wants it.
This whole starting over again business is going to take a lot more getting used to than he thought. Still, he looks over at the sullen looking guy nonetheless helping him out with a bright smile. ]
Hey, thanks! You're really helping me out here! [ He does, in fact, take the coins. He's never been one to look a gift horse in the mouth. ] I don't suppose you'd like a piece of gold in return? I swear, I wasn't just trying to get a freebie here.
no subject
Local guy helps out and is shocked to be thanked, news at 11--]
What for? They're useless.
[Haha... difficult to tell if he means this to be a little joke or not, but no matter, he's already shaking his head and moving on:]
There's a smith you can take 'em to. Make something shiny.
no subject
[ Not that Claude himself has much use for trinkets and shiny things, not unless adorning himself with such things is going to make a particularly good impression. But his taste for finery has only diminished over time, and given the opportunity, he'd rather use his gold to barter with than to wear. ]
You could just as easily accept it and take it to the smithy yourself as a sign of my gratitude, uh... [ He looks over the helpful stranger, evidently unbothered by his demeanor. ] What was your name again?
no subject
[And he's never collected shiny trinkets in his whole life, perhaps obvious from his visibly kind of old and worn... everything he's got on. He shrugs, fishing in a pocket for another weird local coin to buy some bread of his own, while he's here, giving the baker a brief look like, no, he will entertain this new guy, it's fine... thanks for the bread......]
You don't have to thank me. Waking up here with nothing but useless shit sucks. ....I get it.
[A gesture, with his tidily wrapped bread package,] But you better eat that whole thing.
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And finishing this won't be any problem. Nobody's ever had cause to complain about my appetitie. [ Except for perhaps eating too much... but that's for feasts and feasts alone. ] If you want to stick around to make sure of it, I have to admit I have a question or two for people who know a bit more than a newcomer such as myself. How long have you been here for?
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But oh, he's definitely walked right into sticking around to make sure of it, hasn't he? Dang.]
....Couple weeks. Maybe a month. I haven't really been keeping track. [He shrugs, tugging off a corner of his own bread to eat. He's not much of an expert on this place save for where to get the best food, so-] Long enough not to get lost in town, if that's anything. What's the next question?
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[ He doesn't know how to feel about that. That's both no time at all, and longer than he could possibly imagine being away from home. It's just enough time where he - or others in their positions - should have been able to find a way home by now.
Ugh. This whole thing stinks. To avoid saying any more immediately, he shoves a crust of bread into his mouth, chewing thoughtfully and trying to sort out the mess that's inside his head. ]
Anything you wish someone had told you on your first day here? To help you get a lay of the land?
[ It's a start, anyhow. ]
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[Ha ha, no, he knows that's not the real question here, but it almost sounds like it for just a second. He thinks about it; honestly, he hasn't had a terrible time here, or anything— other than the vague sense of distrust for whoever Those Who Were There actually are, the way the locals can't stop singing their praises all the time - that's not much of a hot tip, though.
So. Hmm. Well, he spent most of his time in the past month cooking for strangers, but if he had to pick something...]
There's something in the woods. Dunno what it is. If you go out there you can hear it, and some people don't come back out. [A shrug, to keep it casual about this mysteriously terrifying thing.] ....So. Be careful.
no subject
[ Okay, that can be true anywhere. Claude has mastered walking the fine line of being annoying and being so annoying he gets popped a new one. Still, while he's making light of it, he knows better than many how difficult it is to become accustomed to a new set of customs, and how wary you have to be until you've mastered it. Breaking the rules is one thing. Breaking the rules when you didn't even know they existed is another entirely. ]
But knowing where the creepy crawlies are hiding is useful too. I'll be sure not to go out there without my bow. [ He pauses. ] And without backup too, for that matter.
[ He's a champion with a bow. But a range combatant such as himself is at a disadvantage without a brawler in front of him. ]
Have people been going out there on questing missions to figure out what it is?
[ And is there coin involved? ]