![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
TEST DRIVE MEME #1
Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.
New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs.
You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.
A WARM WELCOME
The journey here has not been a particularly convenient one. The last thing you can recall is the room of blinding white and the incomprehensible voices that were speaking about you. Then came the dropping of the floor beneath you and suddenly you were falling into black. As you come to and regain a more clear vision of the world about you, you find that you are surrounded by pleasant greenery.
Deciduous trees are sprinkled here and there in some miscellaneous fashion. There are plants and flowers all about, the chirping of birds. Above you rests a fairly clear sky with a dotting or two of clouds. The sun is pleasant. Overall, it’s comfortable. Perhaps too comfortable.
MEADOWLANDS ARRIVAL


Within eyesight, though you can’t possibly know the footing distance, there appear to be fields. A portion of them dedicated to long stalk vegetables and the rest a neatly organised collection of leafy greens. Upon closer inspection, you’ll find that some of these look ready to be picked right away. Not much further past the fields are other buildings. Simple in style and not at all grand in structure or make. There’s people, too. It looks lively. The locals will tell you that you’ve set foot in Aldrip.
Not far from you, in fact relatively close if not in hand already, is a rolled parchment bound by a rather nondescript twine. If you unfurl it, you’ll find a generic welcoming message addressed specifically to you.Welcome to Expiation. We, who have found you so worthy and deserving, have declared you to be one of the Chosen.
The cryptic written greeting is followed by a collection of recorded statistics—physical and mental attributes, along with other observations about your person that clearly weren’t made by you (but may not necessarily be inaccurate).
Nearing the bottom is a peculiar line—You have been charged with ▬▬ and in accordance with the doctrine of this world, you have ▬▬ until you will face your sentencing. Prepare your defence adequately or face the repercussions.
In spite of that strange little addition at the bottom, which may or may not make sense to you, you’re not the only one arriving in the meadowlands. You have some options. Maybe check with a nearby fellow otherworlder, scour the fields, meet the locals. First impressions, after all, can sometimes last a lifetime.
WILD COMPANIONS


The collective of newly-arrived aren’t the only ones exploring the meadowlands. Curious about the various sounds created by those not native to the world, there are animals living in and near the surrounding areas drawn to the attention. Different types and sizes of birds and beasts or other creatures that may resemble ones from your home world begin to close in on your location. Do they mean to do you harm or are they only simply wary about who you might be and what you’re doing?
Some of them are incredibly friendly, especially if you’re inclined to provide them with food, or if they’re younger and they simply don’t know better. But be aware, for every young animal, there is likely to be a parent not far behind, and less inclined to be understanding of your strange fate in this new predicament. As such, no matter how cute something may be, reconsider taking it with you, else you may simply stir the ire of their families.
If you find yourself in a position where you’ve inadvertently stepped into a territory not meant for you, you’ll need to find either a strategic escape or resort to force and self-defence. Fortunately, some of these larger, more aggressive beasts, are much the same ones that the locals in Aldrip have been seeking to cull for the safety of the citizens. Maybe you can make some fast friends with the Expiation natives by bringing them something you’ve had to put down.
THOSE WHO WERE THERE
Those Who Were There are what the locals refer to their gods as, considering them responsible for their continued growth in the world, the abundance of their crops and sea life, the greenery that surrounds them, native wildlife, and some of the strangely advanced luxury items that make their livelihoods a touch more convenient.
You’ve arrived at an opportune time. Although the peoples of the continent freely show their appreciation for their higher beings, every once in a while, they celebrate by way of joyful festivals, grand songs, and more expressive means of their devotion.
FESTIVITIES


Aldrip seems to be a bit busier than usual, with a little more foot traffic than what may be considered a normal day in the life. There’s music in the air provided by lutes, panpipes, and the dulcet tones of men and women alike, expressing songs and tall tales of those they have come to revere as celestial beings. They believe that honouring their betters can be done with song and dance as much as it can be with offerings and prayer.
The town is bustling, a plethora of additional street stalls selling all kinds of local cuisine, jewellery, weapons, and accessories branded with insignias that represent the same wave motif as can be found on the charms every newly-arrived will receive. There’s raucous laughter, a plethora of drinks (alcoholic and non) that are passed along merrily to those wandering through if one doesn’t have a drink already. It’s the perfect way to integrate yourself with the people whilst taking in the celebration.
A portion of the town has had the land cleared, set up with a minimalistic coliseum ring for archery competition and one-on-one combat. Winners of these exchanges don’t get anything grand, but are presented with plenty of free food and drink, and some may even be awarded with some modest badge accessories from the local shops for providing the people with some sport.
Out by the fields, closer to the shoreline of the Talion Sea, there’s a grand pillar of fire that’ll burn all through the day and into the dark of the night where more music follows and accompanies spirited dancing.
SENTIMENTAL OFFERINGS


If you’re searching for a momentary reprieve from the bustle of the festival, there’s a modest walkway of cobblestone that will lead you from the main streets of stalls, drinks, and making merry. Following the way it winds and curves will eventually take you to an elaborate display of dried flowers, jewellery, fanciful cloths, and other items. Some of these hang from nearby trees. Some are draped over an altar fashioned of dark wood.
A local who spies you there kindly explains that it’s a place to leave items of offering for Those Who Were There, as gratitude for all they have granted their loyal people. They also explain that the more sentimental attachment you hold for the item you give up, the more pleased the gods will be with you. What does that mean, exactly? It’s difficult to say, but it seems that it might endear you to the locals at the very least.
Those who leave an item will receive a noticeable wave-like mark on the interior of their dominant hand wrist, almost as if it’s a brand of some kind. This is temporary mark and will only last the length of the festival, but if locals see it, they will be more inclined to give information on the land, the people, and perhaps even extra drinks, food, or shop wares.
Even if you don’t leave an item, as you’ve only just arrived and you may not have much on your person, the locals won’t punish you or think ill of you. It’ll give you a chance to gather yourself before you go back to the festival proper. If you choose to go back at all. The relative quiet is so welcoming, after all.
THE GLITCH EFFECT
NO SIGNAL


If you’ve arrived in this world with a mobile device or something akin to (notebook, laptop, and so on), you’ll find that whilst there are no electrical outlets, there are slender and flat platforms available to keep items of this nature with a charge. You cannot connect to a network and there’s no signal for a connection to grapple onto. That said, programmes that don’t require a connection to be of use (note taking applications, calculators, games), are still operable.
You may find, however, in the use of these programmes that perhaps images are not displaying properly. The colouration may be inverted. There may be unexplainable lines drawn across graphics. Text may not accurately be presented, instead a jumble and tangle of letters, forming what looks more like a mass of verbal tendrils across your screen.
Bizarre and strange sounds may emerge from your device, sometimes a low hum that may be indiscernible to others. Sometimes a high frequency that lingers in the air. It may be just a flash of sound. It may be several seconds long.
Furthermore, it is possible that you may find strange imagery imprinted on the screen temporarily, even where there should be no graphic at all. It’s there for a moment or two before it fades away, almost as if it’s subliminal messaging. The strange imagery is difficult to make out—a highly detailed eye, or perhaps what appears to be an angular face. No two images will be the same, though some may hold some eerily similar depictions.
This strange happenstance will occur periodically until the festival reaches its conclusion.
STATIC BUZZING


Don’t think if you didn’t arrive with a mobile device or related that you’re free from some of the strange electronic phenomena. Devices that are native to Expiation will experience similar errors. The difference is that the devices as a collective (personal computers, printers, cameras, the platforms for charging devices, and more) will emit a fluctuating and repeating frequency of sound cycling from high to low. Some will be able to hear it, some will not, but for those who do, it will come accompanied with a static buzzing sound, as if a connection somewhere is on its last proverbial legs.
There isn’t a means to stop the sound from emerging without depowering the device in question and even the locals don’t seem to know what to do. There are several devices strewn about Aldrip, however, so even if you should unplug one, there will be others expressing the same assault on the ears. Aldrip’s people don’t seem particularly alarmed, however, explaining to those who ask that this sort of thing simply happens every so often, and should they but have faith, Those Who Were There will handle all things ‘in good time.’
Unlike the personal devices brought in by newly-arrived, the electronic devices of Expiation will not display incorrect / jumbled graphics, text, or bizarre flashing images, which may be considered a blessing in disguise, despite having to experience the potentially annoying hum. This strange occurrence, too, will mysteriously end once the festivities have drawn to a close.
shananigans will happen between all the nightmare fuel with these two, I hope!
It was all still so very relevant. Despite his reservations about taking the seat and leaving the outpost he had so loved in the hands of his colleagues, the red mask of Fandaniel was a testament to all that had come with it being so very hard-earned. Truthfully, Hythlodaeus would not have chosen to judge the decision to decline if Hermes had done so. Yet that is not what happened.
So surprised he is- yet it is good surprise- characterized by a small nod of assent as well as his eyes turning, briefly, into crescents. He moves close to Hermes once again after he has taken his last look at the altar- at the white and the red mask lying nestled amongst so many other treasures- and he walks with him. ]
Well. I certainly feel lighter. I imagine we'll be in differing attire next.
[An impish smile soon accompanies that remark (for it is a joke!) and as he weaves his way in and out of the crowd he never strays too far from the man beside him. Even now, his sight is at work. There is something different about Hermes. The mark that had formed itself upon his wrist is the culprit most certainly, for he did not have the benefit of his sight in regard to self-examination and had, as of yet, no cause to sense his own.
Curious. Yet harmless, he decides. For there is nothing about it that should give way to concern or suspicion. So, he decides to push it to the back of his mind, and begin to answer the foremost questions first.
The answer comes as he turns to examine a stall selling all manner of food items, as well as drinks. A quaint kind of stall- with a long window at the front and a bench for sitting attached.]
As for how long it has been...
[Moments ago in his memory, if one were to go by the hue of Amon's soul. Regardless, the creature that seized control of lord Zodiark was not Hermes. He is certain.]
Nigh on an eternity, regrettably. I believe that I stopped counting the years long ago. As I stand now, I have returned to the star.
[His eyes move to Hermes' own then, and they appear somewhat saddened, just for a small moment, perhaps indicating that he had reconsidered an affirmation made long ago. Yet he moves on.]
...However! There is something to be said for absence making the heart grow fonder. It truly is wonderful to see you once more- regardless of the circumstances.
hahaha YES! YES!!
Differing attire? I haven't had to think about that sort of thing since... [ Meteion's girl form needed something to wear. ] ...well, it's been a while. I should hope the aesthetics aren't too important.
[ He can't help the downturn of his lips at the mention that Hythlodaeus is dead. That in itself is strange, though the sadness is tempered by the fact he's still here to talk freely. What a mystery that is, but probably not one best studied in the moment. ]
It has not been so long for me, though I should hope your circumstances were ideal.
[ He should perhaps offer congratulations - or perhaps consolation, given the look Hythlodaeus gives him. Hermes cannot help but feel sorrow at the loss of a friend. ]
I'm glad to see you too, and am happy we could meet again after your return.
[ He has so many questions, none of which he can bring himself to voice. ]
<3!
[Tiny, insignificant comment regarding attire aside, He can see Hermes' sadness as it comes. The other man makes no event of it, no comment of it, but this moment strikes him as remarkably similar to that time. A time so very long ago in one of Elpis' meeting rooms when Hermes had been reminded that his way of thinking was indeed dysfunctional by their standards. Where something had been important enough to him to rail, to appeal, and the bravery to speak out had not changed a thing- had not stopped his predecessor from returning. Had not changed the fact the red mask of Fandaniel was to go to him.
Hythlodaeus had not helped, back then.
He had not even put himself in Hermes' shoes to try and better understand his sentiment, even privately. Merely labored a point as if it were the single right answer, and moved on.
There is regret. Given time and hindsight, of course there is. And the desire to do better. Not to prevent what had already happened. There was no redressing that. More like to improve upon a personal failing in hope of a proper apology. Yet even then, how exactly to do that is quite difficult. Even now, Hermes himself has forgotten that time, so being direct about it is hardly befitting.
Fortunately for him, a start to that apology soon presents itself.
The stallkeep, having noticed the men lingering (and seeing the marks upon their wrists) soon endeavors to provide food to them. This sustenance takes the form of two skewers each. One with chunks of meat skewered upon them. Another with varying colourful vegetables. Each skewer has been grilled over an open fire, and truly, smells quite wonderful.
Hythlodaeus watches, bemused, as the gift appears. He listens to the stallkeep illuminate that no, there is no charge- and that visitors who respect their ways are deserving of help.
A kind gesture, most assuredly. Yet he does have a feeling...
He turns to Hermes.]
How delightful. Yet, if I may confide something in you in my remit as a half-faded soul given form once more, [His voice lowers as he lies.] I detest vegetables. ...I always have, and have no desire to offend the bearer of this gift.
So if you would be so kind...
[He moves a hand to Hermes' plate, and takes the (suspected) offensive skewer of butchered, seasoned and grilled animal from it. And he replaces it with his own vegetable skewer, something that he hopes is far more appropriate.
There is a saying that Convocation members know lies the moment they are spoken.
If it is true, he suspects Hermes knows that like a very good Ancient, Hythlodaeus hardly indulged preferences- and therefore did not make waste of anything when he was alive. ...Yet perhaps it would be viewed as their lie.
On Hythlodaeus' part, perhaps a start to that apology.]
no subject
[ Pondering the possibilities leaves Hermes blissfully unaware of Hythlodaeus' thoughts. It isn't something he's put much thought into before as he's never much cared for it, but there could be more to learn about these new people based on their differences. It's very important to him that he keep an open mind.
He doesn't remember Hythlodaeus doing so, but that moment so long ago was one of many of its kind. Hermes had reflected on his own doubts and parsed out the oddities before finding the bravery to voice his concerns, but even those who regarded him highly had dismissed them out of hand. He wasn't sure this place would be different (he'd been charged with a crime after all) but he didn't want to inflict the same duress on strangers.
As such, he's polite as possible to the vendor despite the rather awkward situation of getting some food he's not entirely comfortable with. The lack of charge is promising, but Hermes isn't sure how to bring up the subject without offending their benefactor. Fortunately he doesn't have to.
He smiles at Hythlodaeus as he switches their skewers, grateful not to have the broach the subject. His voice is dry, but quite humored. ]
Well, we all must make sacrifices.
[ It's an attempt at a joke. ]
no subject
[A small laugh accompanies that. Yet it is a gentle one- a quiet one- and he does very much hope that Hermes would not feel that it is at his expense, for truly. He does make quite the point. The societal norms of this culture would have to be gleaned. Especially since all he has spoken to find themselves accused, and soon to be at the mercy of it. He imagines Hermes isn't an outlier.
As he begins to eat, he decides that perhaps the subject should be broached. As well as something else he thinks Hermes should know.]
I find myself in quite the fortuitous position- or as lucky as one can feel having been restored to form, rudely awoken within another time and upon another star, and accused of some great crime. Of our greatest minds, you are the third of which I have encountered here.
[His food is removed from his skewer, and he chooses to pluck each piece between his fingers to eat. An act somewhat more delicate than chewing at a stick, after all.]
...I have counted Elidibus, the Emmissary. And Emet-Selch, the third seat. With three fourteeths of the Convocation directly involved, I imagine we'll be out of this scenario quite swiftly.