TEST DRIVE MEME #1
Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.
New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs.
You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.
A WARM WELCOME
The journey here has not been a particularly convenient one. The last thing you can recall is the room of blinding white and the incomprehensible voices that were speaking about you. Then came the dropping of the floor beneath you and suddenly you were falling into black. As you come to and regain a more clear vision of the world about you, you find that you are surrounded by pleasant greenery.
Deciduous trees are sprinkled here and there in some miscellaneous fashion. There are plants and flowers all about, the chirping of birds. Above you rests a fairly clear sky with a dotting or two of clouds. The sun is pleasant. Overall, it’s comfortable. Perhaps too comfortable.
MEADOWLANDS ARRIVAL

Within eyesight, though you can’t possibly know the footing distance, there appear to be fields. A portion of them dedicated to long stalk vegetables and the rest a neatly organised collection of leafy greens. Upon closer inspection, you’ll find that some of these look ready to be picked right away. Not much further past the fields are other buildings. Simple in style and not at all grand in structure or make. There’s people, too. It looks lively. The locals will tell you that you’ve set foot in Aldrip.
Not far from you, in fact relatively close if not in hand already, is a rolled parchment bound by a rather nondescript twine. If you unfurl it, you’ll find a generic welcoming message addressed specifically to you.Welcome to Expiation. We, who have found you so worthy and deserving, have declared you to be one of the Chosen.
The cryptic written greeting is followed by a collection of recorded statistics—physical and mental attributes, along with other observations about your person that clearly weren’t made by you (but may not necessarily be inaccurate).
Nearing the bottom is a peculiar line—You have been charged with ▬▬ and in accordance with the doctrine of this world, you have ▬▬ until you will face your sentencing. Prepare your defence adequately or face the repercussions.
In spite of that strange little addition at the bottom, which may or may not make sense to you, you’re not the only one arriving in the meadowlands. You have some options. Maybe check with a nearby fellow otherworlder, scour the fields, meet the locals. First impressions, after all, can sometimes last a lifetime.
WILD COMPANIONS

The collective of newly-arrived aren’t the only ones exploring the meadowlands. Curious about the various sounds created by those not native to the world, there are animals living in and near the surrounding areas drawn to the attention. Different types and sizes of birds and beasts or other creatures that may resemble ones from your home world begin to close in on your location. Do they mean to do you harm or are they only simply wary about who you might be and what you’re doing?
Some of them are incredibly friendly, especially if you’re inclined to provide them with food, or if they’re younger and they simply don’t know better. But be aware, for every young animal, there is likely to be a parent not far behind, and less inclined to be understanding of your strange fate in this new predicament. As such, no matter how cute something may be, reconsider taking it with you, else you may simply stir the ire of their families.
If you find yourself in a position where you’ve inadvertently stepped into a territory not meant for you, you’ll need to find either a strategic escape or resort to force and self-defence. Fortunately, some of these larger, more aggressive beasts, are much the same ones that the locals in Aldrip have been seeking to cull for the safety of the citizens. Maybe you can make some fast friends with the Expiation natives by bringing them something you’ve had to put down.
THOSE WHO WERE THERE
Those Who Were There are what the locals refer to their gods as, considering them responsible for their continued growth in the world, the abundance of their crops and sea life, the greenery that surrounds them, native wildlife, and some of the strangely advanced luxury items that make their livelihoods a touch more convenient.
You’ve arrived at an opportune time. Although the peoples of the continent freely show their appreciation for their higher beings, every once in a while, they celebrate by way of joyful festivals, grand songs, and more expressive means of their devotion.
FESTIVITIES

Aldrip seems to be a bit busier than usual, with a little more foot traffic than what may be considered a normal day in the life. There’s music in the air provided by lutes, panpipes, and the dulcet tones of men and women alike, expressing songs and tall tales of those they have come to revere as celestial beings. They believe that honouring their betters can be done with song and dance as much as it can be with offerings and prayer.
The town is bustling, a plethora of additional street stalls selling all kinds of local cuisine, jewellery, weapons, and accessories branded with insignias that represent the same wave motif as can be found on the charms every newly-arrived will receive. There’s raucous laughter, a plethora of drinks (alcoholic and non) that are passed along merrily to those wandering through if one doesn’t have a drink already. It’s the perfect way to integrate yourself with the people whilst taking in the celebration.
A portion of the town has had the land cleared, set up with a minimalistic coliseum ring for archery competition and one-on-one combat. Winners of these exchanges don’t get anything grand, but are presented with plenty of free food and drink, and some may even be awarded with some modest badge accessories from the local shops for providing the people with some sport.
Out by the fields, closer to the shoreline of the Talion Sea, there’s a grand pillar of fire that’ll burn all through the day and into the dark of the night where more music follows and accompanies spirited dancing.
SENTIMENTAL OFFERINGS

If you’re searching for a momentary reprieve from the bustle of the festival, there’s a modest walkway of cobblestone that will lead you from the main streets of stalls, drinks, and making merry. Following the way it winds and curves will eventually take you to an elaborate display of dried flowers, jewellery, fanciful cloths, and other items. Some of these hang from nearby trees. Some are draped over an altar fashioned of dark wood.
A local who spies you there kindly explains that it’s a place to leave items of offering for Those Who Were There, as gratitude for all they have granted their loyal people. They also explain that the more sentimental attachment you hold for the item you give up, the more pleased the gods will be with you. What does that mean, exactly? It’s difficult to say, but it seems that it might endear you to the locals at the very least.
Those who leave an item will receive a noticeable wave-like mark on the interior of their dominant hand wrist, almost as if it’s a brand of some kind. This is temporary mark and will only last the length of the festival, but if locals see it, they will be more inclined to give information on the land, the people, and perhaps even extra drinks, food, or shop wares.
Even if you don’t leave an item, as you’ve only just arrived and you may not have much on your person, the locals won’t punish you or think ill of you. It’ll give you a chance to gather yourself before you go back to the festival proper. If you choose to go back at all. The relative quiet is so welcoming, after all.
THE GLITCH EFFECT
NO SIGNAL

If you’ve arrived in this world with a mobile device or something akin to (notebook, laptop, and so on), you’ll find that whilst there are no electrical outlets, there are slender and flat platforms available to keep items of this nature with a charge. You cannot connect to a network and there’s no signal for a connection to grapple onto. That said, programmes that don’t require a connection to be of use (note taking applications, calculators, games), are still operable.
You may find, however, in the use of these programmes that perhaps images are not displaying properly. The colouration may be inverted. There may be unexplainable lines drawn across graphics. Text may not accurately be presented, instead a jumble and tangle of letters, forming what looks more like a mass of verbal tendrils across your screen.
Bizarre and strange sounds may emerge from your device, sometimes a low hum that may be indiscernible to others. Sometimes a high frequency that lingers in the air. It may be just a flash of sound. It may be several seconds long.
Furthermore, it is possible that you may find strange imagery imprinted on the screen temporarily, even where there should be no graphic at all. It’s there for a moment or two before it fades away, almost as if it’s subliminal messaging. The strange imagery is difficult to make out—a highly detailed eye, or perhaps what appears to be an angular face. No two images will be the same, though some may hold some eerily similar depictions.
This strange happenstance will occur periodically until the festival reaches its conclusion.
STATIC BUZZING

Don’t think if you didn’t arrive with a mobile device or related that you’re free from some of the strange electronic phenomena. Devices that are native to Expiation will experience similar errors. The difference is that the devices as a collective (personal computers, printers, cameras, the platforms for charging devices, and more) will emit a fluctuating and repeating frequency of sound cycling from high to low. Some will be able to hear it, some will not, but for those who do, it will come accompanied with a static buzzing sound, as if a connection somewhere is on its last proverbial legs.
There isn’t a means to stop the sound from emerging without depowering the device in question and even the locals don’t seem to know what to do. There are several devices strewn about Aldrip, however, so even if you should unplug one, there will be others expressing the same assault on the ears. Aldrip’s people don’t seem particularly alarmed, however, explaining to those who ask that this sort of thing simply happens every so often, and should they but have faith, Those Who Were There will handle all things ‘in good time.’
Unlike the personal devices brought in by newly-arrived, the electronic devices of Expiation will not display incorrect / jumbled graphics, text, or bizarre flashing images, which may be considered a blessing in disguise, despite having to experience the potentially annoying hum. This strange occurrence, too, will mysteriously end once the festivities have drawn to a close.

marianne von edmund l fire emblem: three houses/hopes
i. meadowlands
ii. wild companions
iii. those who were there
ii
so, as the wolf, he had been taking a very good nap not too far from this conversation, his head poking out to check where the voice is coming from. he can help, taking a branch with some fruit in his mouth, carefully, and hoping he doesn't spook as he approaches just enough to set it on the ground, nudging it with his nose.
there! helping!)
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Oh! Could this be for...? Thank you.
[ She plucks the berries off the branch and holds it up to the squirrel-like creature, who eats out of her hand with gusto. Its cheeks puff up as it stuffs itself with fruit, and seeing this, Marianne shares a rare smile with the wolf. ]
I think she likes it very much!
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tail wagging. still.)
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Good boy.
[ She can't help it, he looks the picture of a dog with a tail wagging happily like that. She reaches out slowly, to let him sniff if he wants, seeking a sign that he's comfortable with her before she strokes his fur. ]
That was kind of you. Are you really a wolf?
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ah, well.)
Nope.
(there we have it.)
1/2
2/2
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I
Hm...
[Clearing her throat as carefully as she can, so she doesn't completely catch Marianne off guard, she offers an apologetic turn of the mouth. A sympathetic one, even. She'd sure like to know what she's doing here as well. The more concerning reaction is Marianne's upon finding the bottom of her parchment.
Aerith is choosing not to think too hard on her own, though that's a concern for later.]
Are you okay? We're all trying to figure things out, so you're not alone, all right?
Re: I
I'm...
[ Fine? She's not sure. This world, the verdict on the parchment...it's a lot to take in. She takes an unsteady breath in. ]
I don't know. Perhaps it'd be better for me to be alone. For everyone's sake.
[ For the reasons written on the paper that she clutches tighter subconsciously. ]
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You don't really believe that, do you?
[Aerith shakes her head.] I'm sure not going to. Let's start simple, then. [She offers over her hand, trying to look as gentle as she can.]
My name's Aerith. I'm checking to see if others who've arrived here have any injuries or need any help.
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[ Aerith should know. The blood that runs through her veins is cursed, or so Marianne strongly believes. If only she could muster the same faith in herself that Aerith can. ]
My name's Marianne.
[ Right. Where were her manners? She dips her head in a polite, noblewoman's bow. Here she was being distraught when she isn't the only one trapped in this strange situation. Gathering herself, she reaches out to shake Aerith's hand. Her grip is weak, and her adoptive father would have something to say about it if he were here. ]
Thank you for checking on me. Um, I think I'll be alright. I can help you look for others.
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[Or quite a lot, if what she thinks will happen has actually come to pass. But as it seems to be the usual for her, Aerith tends to downplay who and what she is. What really matters in the moment, is trying to turn current company's thoughts elsewhere. No more of this 'misfortune' talk.
She takes Marianne's hand into her own and her smile grows. That's promise. She's not thinking about the hold. The strength behind it. If anything, perhaps it's because she's just as delicate.]
I'd like the company. Seems like there's more than a few of us, so it's a good idea to make sure if there's anyone who needs help, we can guide them somewhere that they can get that.
[If she had materia on her, she could probably do something herself. Maybe. Aerith hasn't gotten that far ahead in the thought process just yet.]
You can tell me a little more about yourself too while we go.
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i
...It's not something you expected to see, is it?
[She brings out her own slip of parchment--folded neatly, to hide the words, but enough to show what she means.]
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[ Since long ago, she's known of her guilt. It seems the Goddess had designs for her to answer to it, even if this isn't how she would ever have imagined it to happen.
That parchment the woman was holding...it looks just like hers. Marianne wonders if there were similar words of condemnation written on it, but she can't bring herself to ask. Instead, she ventures a different question. ]
What do you think will happen to us?
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The words send a chill through Ethlyn. There's no doubting the young woman's conviction as she says it. If that's so... then are the words on her own condemnation right? Ethlyn has been trying to figure out how she could be held responsible for Grannvale's crimes when she's squarely opposed to them. Who could blame her, and how could they justify it?
That there may in fact be a way...]
...I don't know. [She shakes her head.] This place appears so tranquil. If we're here to be punished, I would have thought that someone would have arrived by now to explain how.
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[ How idyllic this meadow seemed. Not at all like the fires in the scriptures wrongdoers were condemned to. If it weren't for the note, Marianne may have welcomed a stroll through these tranquil surroundings. Instead, she finds herself staring at her shoes more than the scenery. Not to mention, the woman speaking to her. ]
I can only think this is part of the punishment. Maybe we're meant to reflect.
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[She smiles. This is difficult, to say the least, but... surely together, they can figure out what needs to be done.]
I don't intend to accept what's been handed to me by someone who didn't show their face, not without being convinced. I don't think you should, either--even if you already feel the guilt of it.
My name is Ethlyn. What's yours?
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III
Linhardt scratches at the inside of his wrist, the mark feeling...odd. He hadn't left anything important and had been less interested in showing gratitude than obtaining one of the wrist marks, but apparently the motions were good enough for these particular deities. The mark has to be magical in nature. It has to. Nothing else makes sense; his attempts to rub it away had borne no fruit, and it isn't a brand, tattoo, or any other type of physical mark that he's familiar with.
Every time he thinks of it, it itches. So it's best to keep his attention elsewhere. Like on Marianne. He likes Marianne; she's like Bernadetta in that she's quiet and doesn't push anything on him.]
I was wondering if the different gods of different places know each other. Perhaps these gods could share your prayers with the Goddess.
[Marianne is so faithful it's hard to imagine her praying to anyone else.]
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Oh...yes. I asked them to please deliver us home.
[ In truth, she doesn't really know what to say to these foreign gods. Is she here by their will, or is this the will of the Goddess? The deepest part of her fears her crime is so grave the Goddess has abandoned her. She wants to cry out that she will accept any judgment, so please, let her await her sentence back home. ]
I wonder if maybe this is punishment.
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Maybe he's done something? That also happens.]
I don't want to go home.
[Which doesn't mean he doesn't need to, a thought that Linhardt avoids by barreling forward and addressing the second part of what Marianne says, seizing on the opportunity to be confused rather than ashamed.]
Why would you be punished? I'm sure you've erred, but there are dozens of people I know personally who should be punished more. You're one of the better people I know.
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[ Or so Marianne believes about herself. The parchment had sent her negative thoughts into a spiral. Add to it the confusion of being trapped in a new world, her conclusion is to blame herself.
Speaking of confusion, she has to wonder why someone like Linhardt would be brought here. He's not like her. He doesn't deserve this. ]
You don't want to go home?
[ Sure, home wasn't exactly cozy with the war raging on, but still... ]
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[Which is one of the reasons Linhardt is so sure that leaving Fodlan is an option for him: Those who can heal the sick or injured are nearly always welcome. Marianne is no exception.
Why did he approach her? Why did he talk to one of the few people who engages in denial and distraction in the same way he does? He doesn't want to talk about not going home. Why can't Marianne ignores how he feels like most people do?
Friendships are double-edged swords. Linhardt looks away, suddenly taking an interest in the ceiling.]
If I wanted to die horribly for stupid reasons, I would have stayed in Adrestia.
[It isn't like the Church cares any more about his wellbeing than Edelgard had. They're just the least bad option.]
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ii
The wildlife here is new to him and therefore not nearly as trusting as what he oversaw in Elpis, so he stays as still and quiet as possible as he observes it all. The woman before him seems to have an inclination for working with animals - far more natural than his studied approach. Whatever it is about her, he finds it admirable. ]
You have a way with them.
[ He speaks softly and remains still, doing his best not to disturb either her or the creature she's tending. ]
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O-oh...I guess it's because I'm patient with them. It's nothing special.
[ Most people were simply too loud or not paying attention to the scenery. ]
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My apologies. I didn't mean to startle you.
[ He offers an awkward smile and bows in return, unsure if that is the custom of this place. ]
Where I'm from, I worked with a great many creatures. While patience helps a great deal, it can take some time to understand and acclimate to their behaviors before they're willing to approach.
[ A beat as he realizes the flaw in his own logic. ]
Have you been here long?
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[ Marianne's eyes light up with interest when the stranger mentions his work. The subject of animals seems to ease her earlier discomfort, and she nods in agreement. ]
Understanding them is important, too.
[ Her gaze turns downwards as she recalls how she found herself here with that parchment in her pocket. ]
No, um, just for a couple of hours.