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TEST DRIVE MEME #1
Welcome to the TDM for Expiation, a pan-fandom adventure game with fantasy, science fiction, and sometimes subtle horror elements. We ask that top-level comments are reserved for new characters and players looking to experience a taste of the world and overarching storyline. Feel free to submit any TDM / prompt-related questions to the corresponding comment below.
New players / characters looking to app are free to use TDM threads as samples in their application. Preexisting players / characters may use TDM threads as part of their AC proofs.
You may find the below links helpful in getting to know themes of the world, locations, the people, and so on.
A WARM WELCOME
The journey here has not been a particularly convenient one. The last thing you can recall is the room of blinding white and the incomprehensible voices that were speaking about you. Then came the dropping of the floor beneath you and suddenly you were falling into black. As you come to and regain a more clear vision of the world about you, you find that you are surrounded by pleasant greenery.
Deciduous trees are sprinkled here and there in some miscellaneous fashion. There are plants and flowers all about, the chirping of birds. Above you rests a fairly clear sky with a dotting or two of clouds. The sun is pleasant. Overall, it’s comfortable. Perhaps too comfortable.
MEADOWLANDS ARRIVAL


Within eyesight, though you can’t possibly know the footing distance, there appear to be fields. A portion of them dedicated to long stalk vegetables and the rest a neatly organised collection of leafy greens. Upon closer inspection, you’ll find that some of these look ready to be picked right away. Not much further past the fields are other buildings. Simple in style and not at all grand in structure or make. There’s people, too. It looks lively. The locals will tell you that you’ve set foot in Aldrip.
Not far from you, in fact relatively close if not in hand already, is a rolled parchment bound by a rather nondescript twine. If you unfurl it, you’ll find a generic welcoming message addressed specifically to you.Welcome to Expiation. We, who have found you so worthy and deserving, have declared you to be one of the Chosen.
The cryptic written greeting is followed by a collection of recorded statistics—physical and mental attributes, along with other observations about your person that clearly weren’t made by you (but may not necessarily be inaccurate).
Nearing the bottom is a peculiar line—You have been charged with ▬▬ and in accordance with the doctrine of this world, you have ▬▬ until you will face your sentencing. Prepare your defence adequately or face the repercussions.
In spite of that strange little addition at the bottom, which may or may not make sense to you, you’re not the only one arriving in the meadowlands. You have some options. Maybe check with a nearby fellow otherworlder, scour the fields, meet the locals. First impressions, after all, can sometimes last a lifetime.
WILD COMPANIONS


The collective of newly-arrived aren’t the only ones exploring the meadowlands. Curious about the various sounds created by those not native to the world, there are animals living in and near the surrounding areas drawn to the attention. Different types and sizes of birds and beasts or other creatures that may resemble ones from your home world begin to close in on your location. Do they mean to do you harm or are they only simply wary about who you might be and what you’re doing?
Some of them are incredibly friendly, especially if you’re inclined to provide them with food, or if they’re younger and they simply don’t know better. But be aware, for every young animal, there is likely to be a parent not far behind, and less inclined to be understanding of your strange fate in this new predicament. As such, no matter how cute something may be, reconsider taking it with you, else you may simply stir the ire of their families.
If you find yourself in a position where you’ve inadvertently stepped into a territory not meant for you, you’ll need to find either a strategic escape or resort to force and self-defence. Fortunately, some of these larger, more aggressive beasts, are much the same ones that the locals in Aldrip have been seeking to cull for the safety of the citizens. Maybe you can make some fast friends with the Expiation natives by bringing them something you’ve had to put down.
THOSE WHO WERE THERE
Those Who Were There are what the locals refer to their gods as, considering them responsible for their continued growth in the world, the abundance of their crops and sea life, the greenery that surrounds them, native wildlife, and some of the strangely advanced luxury items that make their livelihoods a touch more convenient.
You’ve arrived at an opportune time. Although the peoples of the continent freely show their appreciation for their higher beings, every once in a while, they celebrate by way of joyful festivals, grand songs, and more expressive means of their devotion.
FESTIVITIES


Aldrip seems to be a bit busier than usual, with a little more foot traffic than what may be considered a normal day in the life. There’s music in the air provided by lutes, panpipes, and the dulcet tones of men and women alike, expressing songs and tall tales of those they have come to revere as celestial beings. They believe that honouring their betters can be done with song and dance as much as it can be with offerings and prayer.
The town is bustling, a plethora of additional street stalls selling all kinds of local cuisine, jewellery, weapons, and accessories branded with insignias that represent the same wave motif as can be found on the charms every newly-arrived will receive. There’s raucous laughter, a plethora of drinks (alcoholic and non) that are passed along merrily to those wandering through if one doesn’t have a drink already. It’s the perfect way to integrate yourself with the people whilst taking in the celebration.
A portion of the town has had the land cleared, set up with a minimalistic coliseum ring for archery competition and one-on-one combat. Winners of these exchanges don’t get anything grand, but are presented with plenty of free food and drink, and some may even be awarded with some modest badge accessories from the local shops for providing the people with some sport.
Out by the fields, closer to the shoreline of the Talion Sea, there’s a grand pillar of fire that’ll burn all through the day and into the dark of the night where more music follows and accompanies spirited dancing.
SENTIMENTAL OFFERINGS


If you’re searching for a momentary reprieve from the bustle of the festival, there’s a modest walkway of cobblestone that will lead you from the main streets of stalls, drinks, and making merry. Following the way it winds and curves will eventually take you to an elaborate display of dried flowers, jewellery, fanciful cloths, and other items. Some of these hang from nearby trees. Some are draped over an altar fashioned of dark wood.
A local who spies you there kindly explains that it’s a place to leave items of offering for Those Who Were There, as gratitude for all they have granted their loyal people. They also explain that the more sentimental attachment you hold for the item you give up, the more pleased the gods will be with you. What does that mean, exactly? It’s difficult to say, but it seems that it might endear you to the locals at the very least.
Those who leave an item will receive a noticeable wave-like mark on the interior of their dominant hand wrist, almost as if it’s a brand of some kind. This is temporary mark and will only last the length of the festival, but if locals see it, they will be more inclined to give information on the land, the people, and perhaps even extra drinks, food, or shop wares.
Even if you don’t leave an item, as you’ve only just arrived and you may not have much on your person, the locals won’t punish you or think ill of you. It’ll give you a chance to gather yourself before you go back to the festival proper. If you choose to go back at all. The relative quiet is so welcoming, after all.
THE GLITCH EFFECT
NO SIGNAL


If you’ve arrived in this world with a mobile device or something akin to (notebook, laptop, and so on), you’ll find that whilst there are no electrical outlets, there are slender and flat platforms available to keep items of this nature with a charge. You cannot connect to a network and there’s no signal for a connection to grapple onto. That said, programmes that don’t require a connection to be of use (note taking applications, calculators, games), are still operable.
You may find, however, in the use of these programmes that perhaps images are not displaying properly. The colouration may be inverted. There may be unexplainable lines drawn across graphics. Text may not accurately be presented, instead a jumble and tangle of letters, forming what looks more like a mass of verbal tendrils across your screen.
Bizarre and strange sounds may emerge from your device, sometimes a low hum that may be indiscernible to others. Sometimes a high frequency that lingers in the air. It may be just a flash of sound. It may be several seconds long.
Furthermore, it is possible that you may find strange imagery imprinted on the screen temporarily, even where there should be no graphic at all. It’s there for a moment or two before it fades away, almost as if it’s subliminal messaging. The strange imagery is difficult to make out—a highly detailed eye, or perhaps what appears to be an angular face. No two images will be the same, though some may hold some eerily similar depictions.
This strange happenstance will occur periodically until the festival reaches its conclusion.
STATIC BUZZING


Don’t think if you didn’t arrive with a mobile device or related that you’re free from some of the strange electronic phenomena. Devices that are native to Expiation will experience similar errors. The difference is that the devices as a collective (personal computers, printers, cameras, the platforms for charging devices, and more) will emit a fluctuating and repeating frequency of sound cycling from high to low. Some will be able to hear it, some will not, but for those who do, it will come accompanied with a static buzzing sound, as if a connection somewhere is on its last proverbial legs.
There isn’t a means to stop the sound from emerging without depowering the device in question and even the locals don’t seem to know what to do. There are several devices strewn about Aldrip, however, so even if you should unplug one, there will be others expressing the same assault on the ears. Aldrip’s people don’t seem particularly alarmed, however, explaining to those who ask that this sort of thing simply happens every so often, and should they but have faith, Those Who Were There will handle all things ‘in good time.’
Unlike the personal devices brought in by newly-arrived, the electronic devices of Expiation will not display incorrect / jumbled graphics, text, or bizarre flashing images, which may be considered a blessing in disguise, despite having to experience the potentially annoying hum. This strange occurrence, too, will mysteriously end once the festivities have drawn to a close.
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[ Now there's a bright side to look forward to. It's been nothing but doom and gloom since they washed up in Ganath Haros, what with Alphen getting his memories back and all, but this is something they can all appreciate. Especially now that Shionne's... safe? Safe and apparently fine, suspiciously with no memory of The Incident at all.
Unless she's hiding something. Which is possible. He'd like to think he knows her well enough by now to be able to tell, but even he, with all his years spent picking people apart, is no lie detector. Either way, why would she lie about it? ]
Oh—no reason. Just wondering. If you say it's okay, I guess we can—crap.
[ Guess who's back. It's the wolves, the two friendly ones from earlier, who have decided the danger's over and it's now officially safe to play again. And one of them has even brought a stick. They come bounding over, tails wagging, trying to get one or both of them to throw the stick, which for Law isn't as much of an issue, but... uh... ]
Careful!
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[He's just that weird. She can't see that changing. His love of spicy food just seems like something that's ingrained into the fighter. If he suddenly started acting like Law or Dohalim about it, she would be too confused. Besides, his food tastes aren't that bad.
As for what she's hiding, that's a big deal and she's not going to spill it. There's no way she's dragging the rest of them into her issues with her nightmares. However, the fact that she's been an outsider for things a lot longer than she cares to admit, she has spent a long time watching people, and she can avoid probing better than anyone else.]
What?
[She looks around to spot the two wolves headed their ways. She's not quick enough and one jumps up on her, knocking her to the ground in her shock and activating her thorns.]
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It's fine. This is fine.
At least the second one is just standing there watching this all go on in confusion instead of joining in on the fun. ]
I—I got it, we're good!
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The second wolf senses that something is very wrong and starts to back off, the stick in its mouth hitting the ground while it starts to whine in confusion and fear. And still Shionne doesn't reach for her gun.]
Let it go, Law.
[She's hoping that it'll run away once it's free, considering she's healed it. If he's still holding it, it will just panic more.]
His friend looks ready to run.
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Thought I'd get it in time... we should, uh, probably give them some space.
[ That second wolf starts to make its way over to give its friend a sniff, and Law backs away a little further, fingers flexing. That was only a shock-by-proxy, really, but it's been a hot minute since the last time he got hit with the ol' thorns. Once he's a little more aware of himself, he wipes any lingering trace of discomfort off his face and plasters a slightly awkward grin onto his face instead. Everything! Is! Fine! ]
You okay? Never seen a wolf that eager to play fetch before.
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I'm fine. I've never really been around animals like that. I.... I'll just let you deal with them from now on.
[She looks over at the town and then back at Law.]
We should go find Alphen. I'm sure he'll want to start looking to see if we can find the rest of the group soon.
[Or he's trying to "spice up" all the food in the stands.]
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[ Yeah. Overexcited... dogs? Wolf monsters, whatever. Law gives them one last look and is relieved to see that they seem fine. The one that got the shock is stumbling around as it gets to its feet, its expression (if wolves can even have Expressions) kind of comically stunned. With the help of its friend, they both get the message and beat it on outta there. No fetch for them today.
And that's that. Law immediately perks up at the mention of Alphen, and by extension the others, not much different from an eager dog(?) himself. No harm, no foul, that sting's all but forgotten now that he has something else to focus on. ]
Yeah, let's go! The others've gotta be around here somewhere. I mean, we were all together right before I got here, so nobody could've gone that far, right?
[ "All" except for... Shionne, but uh, that's... not a thing anymore? She's safe now, anyway. With the wolves out of the way, Law starts off toward the town, glancing back over his shoulder to make sure Shionne's following. ]
Do you remember where you saw him last?
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[She's not used to really anyone trying to touch her without listening to her warnings. Of course, she didn't really warn Nyath after the first time he got zapped to hell and back by her thorns.
And, well, she might be a bit embarrassed by all of this, and she never does well with that.
It takes her a moment to calm herself and not feel like she's going to snap at him for nothing.]
I left him in town. He was looking around at all the shops, but I wanted to come out here and check the fields.
[She might not have told him where she was going...]
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[ See, there's proof that Law's not just the dumb family pet. He at least has the wires in his brain capable of understanding the signal "that spicy lady doesn't want to play." Although to be (un)fair, sometimes he's pretty sure that spice is just a little affected.
At any rate, without any more lupine interruptions, they might actually make it to the village pretty quickly. The way the field seems to stretch out ahead of them forever makes everything look like it's a lot further away than it is, which kind of reminds him of Menancia, not for the first time. ]
Hope you didn't leave him with the gald. If you did, by the time we find him he'll have blown it on some weird new weapon or something. Or something nobody can eat but him.
[ It'd be atypical of Alphen not to be at least sort of frugal, but temptation is a powerful thing. ]
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And, excuse you, you cannot prove that her disdain for all people is affected. It's not like she stops to heal everyone on the side of the road, regardless of who they are.]
Well, it's better than wasting it on strange shoulder ornaments or meat that's too tough to be consumed by normal humans. [She gives a bit of a smirk that might almost be amused.] Besides, I have the gald. And they won't take it for the things here.
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Eh, it's still good eatin'. Especially if y—hey!
[ It finally clicked. ]
It's not strange, it's a wolf! You can tell what it is right away, there's nothing weird about it. I thought you said it suits me, or whatever.
[ That was how he chose to interpret whatever it was she said about it, anyway. Walking a pace ahead of her, the pout isn't visible, but it's plenty audible in his voice. ]
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But then he catches what she said about his shoulder wolf and gives him a slightly teasing smile.]
I said it suited you. And it's strange. Both can be true at the same time.